Gregorios Kythreotis, creative director of Shedworks' well-loved open-world adventure, Sable, took to the screen during the ...
In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can ...
Chertoff has a lot of other references to Presence research, the evolution of experience economies, insights from the user-system-experience (USE) model of user-centered design, as well as combining ...
To many, creating their own video game feels something like a far-off dream: It’s something only the artistically inclined with plenty of time on their hands could accomplish. But the truth of the ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
Sign up for the daily CJR newsletter. To explore this potential, the American University School of Communication has selected three fellows for a new program aimed at ...
GameSpot may get a commission from retail offers. Paul Barnett is a man with an opinion. And, unfortunately for show organizers of the 2009 Game Developers Conference, his opinion is that the annual ...
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