Ladders in Diablo 2 were a closed multiplayer realm where players would create a new character from scratch and grind for XP ...
Diablo creator David Brevik discusses whether ARPGs are inherently live-service games or not two decades after their release.
David Brevik argues the fun of these games "isn't getting to the end, it's the journey." ...
Diablo creator David Brevik criticizes modern ARPGs for their pacing, saying slower progression leads to more significant ...
Diablo creator says speedy player progression in current ARPGs has "cheapened the entire experience"
Diablo creator David Brevik has shared his distaste for some aspects in current ARPGs, and said that when the journey ...
Diablo creator David Brevik may have left the series behind back in 2005, but the ARPG creator has never truly left the genre. Alongside working on games like Hellgate London and Marvel Heroes ...
According to Brevik, the pace of Diablo 2 is “great” because it takes the player longer to level up, arguing that slower progression makes it more satisfying when you reach that point, and that too ...
Original creator of the Diablo franchise, David Brevik was interviewed recently for the VideoGamer podcast, and while the episode isn't live yet the guys over at VideoGamer have published some of ...
The creator of the original Diablo game has weighed in on the current state of Diablo 4 – and he’s not impressed.
Blizzard has announced Diablo 4's next expansion won't arrive until 2026, marking a change in its annual plans.
These days, the experience tends to be a little quicker and more immediately rewarding. David Brevik, co-creator of Diablo, thinks the shift in design philosophy has been for the worse ...
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