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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
We remember walking around EGX in 2014 and seeing the queue for Eve Valkyrie - at the time one of the leading promise makers about the potential of virtual reality to transform gaming. At EGX Rezzed ...
Giant Squid has a way of making its characters glide. Even if you're playing with the world's chunkiest controller or fattest thumbs, Abzû's underwater diver smooths any clumsy input into beautiful, ...
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