Video game graphics have been one of the main battlegrounds for both games and hardware producers since the industry began. The graphical jump from the 8-bit era to the 16-bit era, and then again in ...
At GDC 2016 in March, Unity showed off an engine demo called Adam running in real-time. The video was shorter than these usually tend to run, but today, we get to see the full thing - and boy it's ...
The folks at Unity this week at GDC 2016 revealed its stable release of the Unity 5.3.4 game engine along with a beta of Unity 5.4 (you can download it here). Unity is releasing Unity 5.4 as a public ...
In brief: Real-time rendered 3D graphics have come a long way since the 80s, as we can see by Unity's "Enemies" tech demo. Besides the photorealistic human shown throughout the demonstration, it's ...
Unity unveiled Enemies, its latest tech demo aimed at impressing game developers. At the Game Developers Conference, Unity’s team behind the Adam and The Heretic demos has released its latest tech ...
Players can now add Unity to the list of game engines showing what is possible on current generation hardware, although the stunning level of detail has yet to be utilized in a full-fledged video game ...
While the PS5 is already capable of outputting some pretty incredible graphics, it’s expected that those visuals will improve as developers grow into the hardware and the engines they use evolve to ...
Unity has just shown off a new tech demo it's calling "Time Ghost" and it looks pretty spectacular, check out the 4K trailer below: The team that worked on the beautiful The Blacksmith, Book of the ...
The folks at Unity have released a new tech demo showcasing the technical muscle of its graphics engine, which may offer us a tantalising glimpse into what’s possible with Unity in the future on PS5.
Unity has launched their brand new technology demo titled Book of the Dead, the demo showcases what is possible with using Unity 2018. Unity is promoting their new Scriptable Render Pipeline which has ...
‘Creating realistic digital humans is a problem we’ve always been curious about.’ ‘Creating realistic digital humans is a problem we’ve always been curious about.’ is an entertainment editor covering ...
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