A procedural GPU pattern workflow in Godot now uses a simple remap to turn a single 0–1 gradient into a 1–0–1 shape. The trick is to double the value first, then split at 1: values above 1 become a ...
Catlike Coding Godot has added a new variant smooth01() function to pattern_sample.gdshaderinc, giving shader authors an extra integer parameter to pick the interpolation style used by value-noise ...
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