The PC industry is finally making a push toward a “holy grail” rendering technique that makes computer-generated imagery in movies appear so much more lifelike than the graphics in games. At GDC 2018 ...
The latest DirectX release standardizes advanced rendering features key to path-tracing performance and the use of AI in games.
Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
Today, Microsoft announced DirectX 12 Ultimate, promising an alignment between PCs and the Xbox Series X. It promises features like DirectX Raytracing, Vraiable Rate Shading, and more. Today, ...
Microsoft is moving on to the next generation of its DirectX gaming APIs for Windows and Xbox. DirectX 12 Ultimate enables developers to unlock all of the hardware features on PC and in the Xbox ...
Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two ...
This week Microsoft has published more details on the new DirectX features more about DirectX 12 including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. All these features are ...
DirectX has been with us for 25 years, providing developers with the tools to make incredible games. The latest version, DX12 was released in 2015 but in the past couple of years, Microsoft have been ...
At the Game Developer Conference today both Microsoft and Nvidia are announcing a partnership which will mean we have real-time raytracing in PC games released this ...
Microsoft's graphics team project manager Jianye Lu has penned a blog post about what to expect next in DirectX 12. In the post Lu previews a range of new DirectX 12 features that are currently ...